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Stock Car at Indianapolis - Details

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Stock Car at Indianapolis - Details Empty Stock Car at Indianapolis - Details

Post  TPR b0x Sun Oct 16, 2011 6:10 pm

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STOCK CAR AT INDIANAPOLIS

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Time: Saturdays: 21:00 EST / 02:00 GMT(UK) / 10:00 West OZ (sun)



Ladies and Gentleman, Forza4 is out since a few days and let's get started with this event!
This is a 50 lap Stock Car Race around the legendary Indianapolis Speedway. Let's find out how awesome 16 player races can be in Forza Motorsport 4!
This track matches very good to the Ovaltracks we already have in Stock Car. You can't race it fullspeed with a stock car which makes it interesting.
Rules are the same as in the FMC Stock Car Series, we changed little things to make it more friendly for this event.


THE CARS


We will use the Stock Version of the Ford Stock Car and Chevy Stock Car! No tuning, no upgrades.
The Dodge Stock Car is not available anymore in Forza 4.
A car design is not necessary.


QUALIFYING

Qualifying this season will be held on Saturday nights before the race. Qualifying lobbies will be set up and invites sent at 20:45 EST / 01:45 GMT / 09:45 West OZ (Sun). Qualifying will start promptly at 21:00 EST. Drivers will have 3 flying laps to put down their best time. Only certified laps will be counted as official. This best time will determine into which race lobby you qualify. In the 5th lap everbody stops and the host collects the times.


The qualifying lobby setup will be the following (not mentioned parts = standard):

ENVIROMENT: Indianapolis
TRACK: Indianapolis Oval
TRACK CONDITIONS: Sunrise
LAPS: 5
CAR CLASS: R3
DAMAGE: Limited
COLLISSIONS: Always Off
END OF RACE TIMER: none

FORCE STOCK UPGRADES AND TUNING: Yes

MODEL FAMILY: American Stock Car

RACE NIGHT
The race will begin shortly after Qualifying has been completed and the lobbies sorted. All drivers will get an invite from their room host. Please be patient but if you have not received an invite by 20 minutes after qualifying has completed please contact a race official.
Grids will be ordered by qualifying times but those drivers who state they are not racing will be removed, and the grid re-ordered.

The lobby setup will be the following:

ENVIROMENT: Indianapolis
TRACK: Indianapolis Oval
TRACK CONDITIONS: Mid Afternoon
LAPS: 50
CAR CLASS: R3
DAMAGE: Limited
COLLISSIONS: Always On

END OF RACE TIMER: none

FORCE STOCK UPGRADES AND TUNING: Yes

MODEL FAMILY: American Stock Car


FMC Stock Car rules:

RACE START
Each race will begin with a Pace Lap for the rolling 2x8 gridded start on Lap 2. The Pole Sitter will lead the pack around the track at a pace speed of 90 MPH with all drivers getting in their correct position. The race will begin only when all drivers are lined up and ready to go, and only when the Pole Sitter reaches the Start/Finish Line and says "3-2-1-GO, GO, GO". No driver can accelerate past the pace speed until after race has begun. No position changes should occur before "Go" is called by the pole. This applies to restarts too. If a jump start occurs, a restart will take place. Restarts may also be called for a single accident involving 3 or more cars in the first 3 race laps (Specifically restarts are not allowed for separate incidents involving 1 or 2 cars). If a driver lags-out within the first 3 laps, then a restart can take place.

CAUTION PERIODS

Any incident involving one or more cars that blocks the track must be called as "Official Caution", and the driver having the incident must call this out to warn all drivers. After the Caution is called, positions are maintained with no further passing of cars not involved and everyone will safely slow down to the Pace speed. The pits are then closed until all drivers have caught up to the leader in single file, and are only opened by the lead driver, by explicitly stating "The pits are now open". Violating this rule and pitting will result in a driver penalty of going to the back of the pack before the restart. You cannot pass any cars when entering the pits, but drivers may gain or lose positions due to the length of their
pit stop. The field is frozen upon pit exit positions. The leader must assume Pace Car functionality during Caution Periods - going slow and steady - with all drivers lined up in the positions they were in prior to the Caution Period, or, if pit stops were made, the pit exit positions. The cars that caused the caution will go to the back of the pack, but in front of any driver that violated pitting procedures. The restart will then only take place when all cars are in position, and the lead car starts the race at the start/finish. All restarts are to be double file, just like at the start of the race.

If any cars pull off the track to pit (meaning they already pitted once or chose not to pit the first time it was available) the restart will take place as usual with the remaining cars on track taking the green flag while the pitting cars will have to exit pit road and then get up to speed. No cautions can be called once the Race Leader has started the 21st or 46th lap (depending on the track), but you still must notify all racers of the incident.


LUCKY DOG

The first car one or more laps down gets the "Lucky Dog" award and can pass the leader once to get one of his laps back after pit stops have been completed.

BUMP DRAFTING

Bump drafting is allowed between co-operating cars. Bump drafting is not allowed when the lead driver asks you not to bump him. It is advised that you always allow at least 3 feet between cars to guard against "micro-lag" or "lag spikes."


PITTING

A mandatory green flag pit will be required for this race. The pit should be between laps 5 and 45 (or 5 and 20 for 25 lap races). Note that pits under caution WILL NOT be counted towards this requirement. Any car exiting pit road must stay at the bottom or the inside of the track until they are up to racing speed.


DEFENDING POSITIONS

The car holding the position can make one move to defend the position up to the last lap. On the last lap they can make more than one. The car trying to take the position has to call out if and when he gets alongside the car in front. If the lead car moves over to block and the chasing car is already alongside, even if only by a bumper, the lead car risks causing a crash that would be his fault, not the fault of the chasing car.


LAPPED CARS

All lapped cars must pay attention to where the lead lap cars are on the track. Once the lead lap cars get close to them they must stay to one side of the track, either the left or the right, until the lead lap cars have passed.





Please Note that this is a fun event! Don't drive dirty just to get a better position, race clean and fair.

TPR b0x
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Posts : 397
Join date : 2009-11-07

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Post  TPR b0x Sat Oct 22, 2011 6:49 pm

Qualifying Lobby:
Host: TPR b0x
Midnite Rider
GLR Insanity
GLR1FastRedneck
GLRmikem
GLR Zeight13
EZT Neo 45
Boss Hamster 66
Lewis Goodway
RACER MIKE G

remaining 6 places can be filled with other people.

TPR b0x
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Posts : 397
Join date : 2009-11-07

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Post  TPR b0x Mon Oct 24, 2011 10:11 pm

Qualification results:

1. TPR b0x 0:49.396 (Ford)
2. Lewis Goodway 0:49.645 (Chevy)
3. GLR1FastRedneck 0:50.061 (Ford)
4. GLRmikem 0:50.??? (Ford)
5. EZT o solleft 0:50.150 (Ford)
6. AAR ABEnstein 0:50.668 (Chevy)
7. GLRSpongeOfDeth 0:50.907 (Chevy)
8. GLR Insanity 0:51.067 (Chevy)
9. Midnite Rider 0:51.523 (Chevy)
10. GLR ZEIGHT13 0:51.827 (Ford)
11. Boss Hamster 66 0:52.076 (Ford)
12. GLR WingNut820 0:55.363 (Chevy)
13. EZT W1se GAMER 0:49.949 dirty
14. GLR Roca ???

Missing informations will be filled in after watching replay.

TPR b0x
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Pro

Posts : 397
Join date : 2009-11-07

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Post  TPR b0x Mon Oct 24, 2011 10:15 pm

Race result

1. TPR b0x
2. GLR1FastRedneck
3. GLR Roca
4. GLR Insanity
5. EZT o solleft
6. AAR ABestein
7. Boss Hamster 66
8. GLRSpongeOfDeth
9. Midnite Rider
10. GLR ZEIGHT13
11. GLRmikem DNF
12. EZT W1SE G4M3R DNF
13. Lewis Goodway DNF
14. GLR Wingnut820 DNF

TPR b0x
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Posts : 397
Join date : 2009-11-07

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