Lobby Host Procedures

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Lobby Host Procedures

Post  OneFastRedneck on Tue Mar 08, 2011 9:15 pm

All Hosts need to be online 15 minutes prior to start time. We will have 1 Lead Host and several support Hosts. The lead will set up a Party chat 15 minutes prior to the start and will get all other hosts into the party. In the party chat the Lead Host will provide step by step instructions, to all hosts, on setting up the lobbies. Once the lobbies are set up, all invites will be sent out. We will sort any connection issues in the party chat, and shuffle racers as required to get everyone in. Do not start until the Lead Host says go.

Hosts need to have all participants in their lobby record their own Total Race Times, just in case the Host cannot get all the times himself. At the end of the race please collect the Total Race Times of all drivers in your lobby, and the Fastest Lap in your lobby. Promptly give your results to the Lead Host, or post them on the FMC website.

Lobby Settings

Game Type: Custom
Environment: Any
Track: (View Clio Challenge Details--Current Week)
Max Players: 8
Max AI: 0
Laps: (View Clio Challenge Details--Current Week)
Damage: Cosmetic
Collisions: Always On
# Of Teams: None
End Timer: None

Scoring: Time
Bigger Is Better: No
Best Lap Scores: No
End Condition: # Of Laps
Laps: Check Current Weeks Details
Grid Order: True Skill for Round 1 / Lobby Points Rounds 2-8
Ascending: Yes(This makes it reverse true skill / reverse lobby points)
Roll Off Delay: 0s
Player Groups: 1
Tag Enabled: No
Heats: 1

Allow Upgrades: Yes
Car Class: C 425
PI: >=425
PI: <426
Horsepower: >150
Horsepower: <=200
Curb Weight: <2400
Car Make: Renault
Car Model: Clio RS 197
Drive Type: FWD
Aspiration: Normally Aspirated

Any assist can be used

Posts : 1294
Join date : 2009-11-02
Age : 53
Location : Alabama - Roll Tide Roll


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